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Contains strategy tips for The Elder Scrolls III: Morrowind, Tribunal, and Bloodmoon.
- Sales Rank: #107095 in Books
- Published on: 2000
- Ingredients: Example Ingredients
- Number of items: 1
- Binding: Paperback
- 416 pages
Most helpful customer reviews
1 of 1 people found the following review helpful.
Better Experience Than Online Guides
By Dylan
I'm still working through my first Morrowind playthrough and this guide has been a near perfect companion so far.
Unlike most other game guides, the author of The Morrowind Prophecies, Peter Olafson, worked with Bethesda developers as he wrote it. This gets the intention of the content across as the creators intended it to.
The guide contains a world map, maps of buildings in Vivec, the largest city in the game, notes on skills and attributes, statistics on common weapons and armor, a bestiary, and quest guides. The first portion of the book is for Morrowind, then a section on Tribunal, and finally Bloodmoon. As a minor note I would have liked to see the Morrowind, Tribunal and Bloodmoon weapons and armor sections merged, as a player of the GOTY edition of the game would be able to compare these values more easily. Instead the game and two expansions have their own distinct thirds of the book.
Questing: For questing, this guide is invaluable. Each questline is outlined in great detail. With a physical book, I can flip between faction quests and maps much quicker than with an online guide. It's much easier to track my progress this way; if I haven't played for a few days I can just pick a bookmark and start right where I left off. It's also handy to be able to write notes in the margins and highlight parts to come back to. Like I said, the author worked with the game developers, so the intent of the quests shines through. Instead of "go here, do this," the text reinforces the dialog you'll encounter in the game.
Exploring: The first few pages of the book are dedicated to maps. I found the grid system was easy enough to use. The maps section probably contains 600 areas of interest. Places that are not quest destinations but still worth exploring are noted while leaving some surprise up to the reader (e.g. "This dungeon contains interesting loot.") Groups of monsters are noted as well in case the player wants to avoid them, but this is only important at low levels. I find it far more fun to use the paperback for exploring rather than UESP; UESP can be way too specific which removes the joy of discovery. But, as a minor nitpick, the guide could have cross-referenced locations and quests by page number, and if you're playing at night, the maps can be a little dark.
I'm giving this four stars out of five because there is some information online that you will not find in The Morrowind Prophecies. I still use the UESP map tool when I'm utterly lost; the Google Maps-powered tool is just more specific. I need UESP for a trainer directory when I need to find a trainer. Game mechanics like how enchanting and leveling work are covered much more thoroughly online. If you're the type of player that needs to optimize every last attribute point and drake spent, you'll still need to use an online resource like UESP. However, if you spend all of your time researching where the best loot is and planning the next 10 level-ups to get all of your attributes to 100, you may be missing out on the true experience of the game, which is to live as the Nerevarine.
That's why I prefer using the paperback guide: it keeps me from getting distracted by statistics, mechanics and planned looting. It keeps my head in the game.
1 of 1 people found the following review helpful.
Good guide quick shipping
By Jebus
Came as described, used but in good condition. Like most Elder Scrolls fans, Morrowind has a special place in my heart, from the politics in the game and the "go this way for x amount then turn left and head north for x amount and it'll be on the south side of a hill" quest instruction is something that I find lost in newer games with quest compasses and no need to ever look at your map. Skyrim while pretty and a good game in its own right, would never live up to this branch of the series.
1 of 1 people found the following review helpful.
*THUD*
By Dr. Mike Wendell
*THUD* This thing is like a brick. Since I've started using this, I have only found a single incorrect statement in the original game material and for the life of me, I can't remember it right off. Everything about the game is in here. And, yes, there is a walkthru on playing the main storyline in there as well. It's a pity that the online sites we have today aren't written like this guide is.
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